Alisia Dragoon (1992) - MobyGames (2024)

Alisia Dragoon (1992) - MobyGames (1)

Alisia Dragoon (1992) - MobyGames (2)

Moby ID: 12280

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Released
March 1992 on Genesis
Credits
37 people
Publishers
  • SEGA of America, Inc.
  • Game Arts Co., Ltd.
  • Tec Toy Indústria de Brinquedos S.A.
Developers
  • Game Arts Co., Ltd.
Moby Score

7.9

#3,284 of 24.9K
Critics
82% (20)
Players
(26)
Review Ranking
  • #81 on Genesis
Collected By
63 players
Genre
Action
Perspective
Side view
Visual
2D scrolling
Gameplay
Platform
Setting
Fantasy
Media Type
Cartridge
Number of Players Supported
1 Player
[ view all 3 specs ]

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Included in

  • SEGA Genesis Mini (2019)

Description official descriptions

Alisia Dragoon is the female protagonist of this fast-paced platform game. Alisia must destroy an evil demon and avenge her fathers death through eight stages. She has only one weapon to dispose of enemies: thunder magic. This magic is auto-aiming and can track multiple targets. However, her quest is no easy task as the levels are loaded with fantasy-inspired monsters. Using thunder magic reduces a magic gauge, meaning you often have to wait for it to recharge. Once fully charged Alisia can unleash a massive rolling blast of lightning across the screen.

During the game, you can improve your magic by picking up potions. There are also four monsters which accompany Alisia: Dragon Frye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Each has different abilities, deciding which, if any, to use in a given situation is part of the challenge. These monsters, like Alisia herself, are fully upgradeable with power-ups. They can also die if weakened too much, forcing you to hunt for a reviving power-up. You can pause the game and select your companion at any time.

Spellings

  • アリシア ドラグーン - Japanese spelling

Groups +

  • Console Generation Exclusives: Sega Genesis
  • Fantasy creatures: Dragons
  • Protagonist: Female

Screenshots

Promos

Credits (Genesis version)

37 People (28 developers, 9 thanks) · View all

Main Programer
  • Naozumi Honma
Assistant Programer
  • Osamu Harada
Main Graphic Designer
  • Masatoshi Azumi
Assistant Graphic Designer
  • Meiko Wada
Music Programer
  • Tomoyuki Shimada (Mister Tom)
  • Ari Kamijo
Assistant Music Programer
  • Kenichi Kunishima
Story Concept Designer
  • Yuzo Sunaga
Scenario Writer
  • Yoshimi Kanda
Character Design of Monsters
  • Hajime Sato
Character Design of Alisia
  • Takehiko Itō (Hiroyuki Hataike)
Technical Support
  • Toshimichi Masubuchi
Art Work
  • Mariko Uemura
Music Composer
  • Mecano Associates
Music Producer
  • Fumihito Kasatani (as Kass)
Musicians
  • Nobuyuki Aoshima
  • Mamoru Ishimoda
  • Youko Sonoda
  • Mariko Satō
Special Thanks
  • Takeshi Miyaji
  • Kazuyuki Ohata
  • Takahiro Okano
  • Gainax
  • Takami Akai
  • Toshio Okada
[ full credits ]

Reviews

Critics

Average score: 82% (based on 20 ratings)

Players

Average score: 3.8 out of 5 (based on 26 ratings with 1 reviews)

Pansy Dragoon

The Good
Looking at the box art you would think this is another Golden Axe clone. The game has a unique atmosphere and a sort of steampunk feel, before that was a thing. The game has an auto aim lock-on system which was later used in Panzer Dragoon, but was incredibly unique at the time for an action platformer. Alisia has dragon (or is that dragoon?) sidekicks. A sun that acts as a shield, a dragon that shoots a fireball, a griffon\eagle dragon that has a lightning attack that clears a whole screen and Boomerang Lizard. This was a great feature at the time. The graphics are also nice for the time, easily as good looking as any Golden Axe game, but not as nice as the Streets of Rage series. The music is also decent if forgettable, if it was CD quality it would be on par with most B-Grade PC Engine CD titles.

The Bad
The game is harder than it needs to be. It suffers from the same mechanics as R-Type: once you lose your power it is incredibly hard to progress. You can build up your levels by collecting power-ups, lose a life and it resets to level 1. I managed get the highest level and the attack still felt underpowered with bosses taking 20 or more hits. The dragon beasts while looking cool are pretty weak on later levels. These have 3 levels and the levels are lost if they take too much damage, on later stages they are pretty much useless even at top level compared to most enemies. The dragons also have a life meter and are killed off quite easily, the only way around I could find was to flip between dragons when they took damage to keep them alive. Alisia has a lightning attack with an energy meter while this is a good attack and can lock-on it is only effective when the bar is fully charged. The game features 8 long stages and given it's difficulty it would still be a challenge at 5; the game is too long.

The Bottom Line
Alisia Dragoon has a unique look and atmosphere. Several innovative features that became standard in the 32 bit generation are here (lock-on shooting systems, sidekicks with their own energy bars). The difficulty level took the fun out of the game, but not so much that I wouldn't recommend playing it. The game has become a cult favourite and a hidden gem. I can remember it being talked about and being quite popular at the time, but it is a bit of an also-ran. Give it a blast.

Genesis · by Alex L (973) · 2018

Trivia

Cut companions

Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish.

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Identifiers +

  • MobyGames ID: 12280
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Contributors to this Entry

Game added by Sciere.

Additional contributors: j.raido 【雷堂嬢太朗】, Patrick Bregger.

Game added March 2, 2004. Last modified June 21, 2024.

Alisia Dragoon (1992) - MobyGames (2024)
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